

And you unlock tutorial missions until the mid of the game. The other thing is underdescription of the games mechanics, which are hidden in seperate tutorial missions which are buried in the VR mission menu. How did both Bayonetta and Vanquish do this better? No tight indoor levels!!! Both games take place in big open areas! But MGRR does take place a big chunk of the game in indoor areas which just sucks!

It is a wonder I didn't break my XBOX360 controller (And this is with the camera mod in place, which already improved the situation was way worse before!). I got stunlocked and staggered so many times in this game, because either I could not see my character with a wall in my face, or the camera randomly rotating until I face my character, while me not being able to see the enemies attacking me. How come every Playstation developer apparently never heard of using transparency on walls when your character is cuddled against a wall with the wall being up in your face?! And this is my main gripe with this game. This is one thing XBOX always handled better. Disclaimer: I am of the firm opinion all Playstation third person action games have bad camera handling to this day. I played all three games on PC.īut this game does a lot of things wrong which were way better in both Bayonetta and Vanquish, even though these were made before MGRR. Up until this point I would have said: "Platinum games? Sure I will play it without hesitation!". So many people deem this game a "hidden gem", but I think it is overrated in that category. I gotta say I was so disappointed when I played this game after Bayonetta and Vanquish.
